Seventeen-year-old Chloe fears she’s a Dud, a child born to two werewolves who can’t change into a wolf. If she’s still a Dud by the time she reaches adulthood, she’ll be exiled. In the meantime, she’s at the bottom of the pack hierarchy. But Chloe is a natural Alpha, unable to bow her head meekly.
Then she encounters a feral werewolf with the opposite problem: he’s trapped in wolf form. Chloe suspects the feral is her old classmate, Marcus, who everyone believes died along with the rest of his family in a mysterious plane crash last year. Chloe vows to help Marcus regain his human self because giving up on him would mean admitting possible failure for herself, too. But she must act quickly. Pack law mandates killing ferals.
Violet Eyes Series
Book one: Violet Eyes
I’m the Idea Girl, the one who can always think of something to do.
Angel Eastland knows she’s different. It’s not just her violet eyes that set her apart. She’s smarter than her classmates and more athletically gifted. Her only real competition is Michael Vallant, who also has violet eyes–eyes that tell her they’re connected in a way she can’t figure out.
Michael understands Angel. He knows her dreams, her nightmares and her most secret fears. Together they begin to realize that nothing around them is what is seems. Someone is watching them, night and day. they have just one desperate chance to escape, one chance to find their true destiny, but their enemies are powerful-and will do anything to stop them.
Book two: Silver Eyes
Angel had no memory of the secret message, but the handwriting was hers. It read, “Violet eyes lie.”
In a world where humans work on Mars and loyalty is controlled by a brain chip, eighteen-year-old angel Eastland can’t retrieve her memory. Violet-eyed from the effects of a genetic experiment, she is hired as an investigator by the SilverDollar Mining Company. When she captures a fugitive named Michael Vallant, Angel senses an intimate connection with him–one that disturbs her, especially when they kiss.
Angel’s chip and her silver-eyed boss, Anaximander, one of the Augmented, tell her that Mike is a threat and must go through Loyalty Induction. But more secret messages compel Angel to resist and help Mike.
As Spacer terrorists attack SilverDollar, Angel and Mike race to find out who’s really behind the unrest. Against an enemy who will kill to win, Angel has one chance to regain her memory-and to save her life.
Book three: Angel Eyes
Mike and Angel are not like other teens. Born with violet eyes, highly intelligent and athletically gifted, they belong to a genetically-engineered superspecies. Though raised in ignorance in a 1980s Historical Immersion project, they escaped their prison. After months on the run, Mike and Angel have found a fragile peace, attending college, but diverging careers have driven a wedge between them. Stuck in the Past Angel is less than thrilled to find herself back in another Historical Immersion. This time around she’s the bodyguard for her old friend Maryanne, the daughter of Kenneth Jones, the multi-millionaire behind the Historical Immersion parks. Angel saves Maryanne from an attempted kidnapping, only to be framed for the felony herself.
Book four: Golden Eyes
‘Mike, I need your help.’ When Mike receives a call from Betty Vallant–the vain, selfish woman who once acted the part of his mother-he knows it’s a trap. However, Angel sees an opportunity to double-cross their enemies. Soon the genetically-enhanced teens find themselves enmeshed in a scheme to steal a jewelled key from Zinnia and Dahlia, heirs to Iris Cartwright’s legacy. So. Awkward. Devon and Gabe reluctantly agree to provide alibis for their clones, Mike and Angel. Devon is apprehensive, but betraying her new-found romantic feelings for Gabe is the least of her troubles. Their Caribbean ‘vacation’ turns disastrous when they’re forced to bail into the ocean near a mysterious island.
Book one: Through Fire & Sea
There is one True World, and then there are the four mirror worlds: fire, water, air, and stone. And each has a magic of its own…
In the Fire World, seventeen-year-old Leah is the illegitimate daughter of one of the realm’s most powerful lords. She’s hot-blooded-able to communicate with the tempestuous volcano gods. But she has another gift…the ability to Call her twin “Otherselves” on other worlds. Holly resides in the Water World – our world. When she’s called by Leah from the Fire World, she nearly drowns. Suddenly the world Holly thought she knew is filled with secrets, magic…and deadly peril. For a malevolent force seeks to destroy the mirror worlds. And as Leah and Holly are swept up in the tides of chaos and danger, they have only one choice to save the mirror worlds – to shatter every rule they’ve ever known…
Book two: Amid Wind & Stone
Behind the mirror lies your otherself
There is one True World, and then there are the four Mirror Worlds: Fire, Water, Air, and Stone. Audrey and Dorotea are otherselves, twin copies of each other who live on different Mirror Worlds. On Air, Audrey has the ability to communicate with wind spirits. As war looms, she’s torn between loyalty to her country and her feelings for a roguish phantom who may be a dangerous spy. Blackouts and earthquakes threaten the few remaining humans on Stone, who have been forced to live underground. To save her injured sister, Dorotea breaks taboo and releases an imprisoned gargoyle. Brooding, sensitive Jasper makes her wonder if gargoyles are truly traitors, as she’s always been told. Unbeknownst to them, they both face the same enemy: an evil sorceress bent on shattering all the Mirror Worlds.
Book three: In Truth & Ashes
What she can’t remember could ruin her life.
The Mirror Worlds are but dull reflections of the True World, where magic and technology blend together. On the True World, Belinda Loring has known from childhood that she must Bond with the son of another noble First Family. Uniting the families ensures hers will hold onto its powerful position, and so she’s always pushed down the tender feelings she has for her best friend, gorgeous, steadfast Demian, who isn’t noble. But when the ceremonial magic goes disastrously wrong, Belinda becomes a national disgrace. Scorned as Broken, she turns to Demian for help getting revenge on the man who ruined her: the radical Malachi.
But the seeds of Malachi’s murderous plans lie buried in Belinda’s past, in the dark days of her kidnapping, a period of which she has no memory. And Demian may hold the key to recovering all that she’s lost: and saving the worlds.
Book One: Gate to Kandrith
Sarathena Remillus, daughter of the newly-elected Primus of the Republic of Temboria, has been given a mission: discover the secret of slave magic. Anxious to escape the corruption and treachery of the capital, Sara welcomes the chance to finally prove herself far away in Kandrith, the tiny nation of former slaves.
Accompanying her on her journey is Lance, a Kandrithan to whom Sara owes her life. Lance despises the nobility and is determined to resist his desire for Sara and keep the secret of his magic.
Soon their travels become fraught with peril, and Sara falls victim to the ultimate betrayal. To end a war between two nations, she will have to make the ultimate sacrifice…
Book Two: Soul of Kandrith
The conclusion of the Kandrith duology
Lance is a healer and wielder of slave magic, a power that demands sacrifice. He gave up his health to gain the ability to heal others, but he’s powerless to cure his beloved Sara, who sacrificed her soul to save Lance and all of Kandrith. Returning her soul would negate her gift, at the cost of his life and the freedom of his homeland.
Now Sara is but a shell of the noble, spirited woman she once was. All that Lance saw and loved in her is gone, but he refuses to give up on her. Charged by his sister, the ruler of Kandrith, with a mission to encourage a budding rebellion within the aggrandizing Republic of Temboria, he leaves with Sara in tow. But not before Wenda’s soulsight detects a spark within her.
Amidst the escalating dangers in hostile territory, Lance will have to risk both his beloved and his homeland in a final gambit to save them both.